Opengl 2d flickering
in
Core Library Questions
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1 year ago
Hello eveyrone,
I'm developping some animated visualization from eeg data and I've got a flickering problem.
I work on a machine that is not mine (a desktop win 7 64 bits), and when I run some sketches I've built on my machine (again win 7 64 bits but laptop) some flickering appears although everything is fine on mine. I've tried using v1.5.1 and v2.03b and it's the same issue.
Basically I'm rotating a 2D shape that is being deformed en real time by eeg data without erasing the background. My shape is built with curveVertex with a fill() call with a high transparency level to get some nice texturing, nothing really fancy.
I've found this thread :
https://forum.processing.org/topic/opengl-alpha-flickering-gl-gldepthmask-false
and will try something like this as soon as I can, but it deals with 3D, so I'm not sure it will affect my code.
Moreover I'm a little curious about why it works on my machine but not the other one, I may want to check some windows settings but what ? I'm also thinking about the refresing rate of the screen, it's designed to be projected so maybe hooking it up to a vp would supress the flickering on the projected image.
Please let me know if you have any thoughts on the subject, thanks for reading !
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