Hello there.
I was thinking of making some still-images and short animations for the Oculus Rift virtual reality thingy. Problem is, I've never worked with shaders before and, although it looks like a really fun subject, I'm quite lost
I've found this GLSL shader for the rift:
https://github.com/dghost/glslRiftDistort
and I've read the shaders tutorial on the Processign website
But I don't know how to implement the shader into my project.
If anyone could point me in the right direction, I would be forever grateful.
thank you for your time
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