non-real-time rendering
in
Programming Questions
•
2 years ago
Hello,
I'd like to render frames of video at a fairly high resolution, regardless of how long they take to render, and without skipping any frames.
I can't figure out from reading the docs whether save-frame does this. I.e, does it 1) save "all" frames, regardless of how long they take to compute, or 2) saves frames on the fly as it is able (therefore resulting in smoother sketch performance, but some dropped frames)? It is seeming like the answer is the latter, but because I don't know, I can't tell exactly where my problems are.
If someone could let me know whether save-frame can work in non-real-time, and if not, if there is some way to do what I describe above, that would be greatly appreciated! (Googling high-definition rendering and non-realtime-rendering +processing.org didn't answer this question.)
Many thanks, Michael
I'd like to render frames of video at a fairly high resolution, regardless of how long they take to render, and without skipping any frames.
I can't figure out from reading the docs whether save-frame does this. I.e, does it 1) save "all" frames, regardless of how long they take to compute, or 2) saves frames on the fly as it is able (therefore resulting in smoother sketch performance, but some dropped frames)? It is seeming like the answer is the latter, but because I don't know, I can't tell exactly where my problems are.
If someone could let me know whether save-frame can work in non-real-time, and if not, if there is some way to do what I describe above, that would be greatly appreciated! (Googling high-definition rendering and non-realtime-rendering +processing.org didn't answer this question.)
Many thanks, Michael
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