New Patcher-style environment with partial Processing 2D live coding
in
Processing with Other Languages
•
2 years ago
Hi all,
It's been quite a while since I last used Processing, having moved on to working in plain Java, but it was really useful and important to me when I was first learning ...
Fast forward to 2011, and I'm currently working on a cross-media patcher-style application in Java called Praxis ( http://code.google.com/p/praxis/). I love patcher-style environments, though one of the downsides is obviously when the built-in components don't offer what you want(!), hence Praxis has live-coding possibilities built in as well. The Processing API was an obvious choice given it's quick and easy to work with, and people know it. This is a reimplementation though as it's built on top of Praxis' rendering pipeline.
It's new and under heavy development, so it's missing some better documentation, and there's some major omissions at the moment (transforms, text, etc.) as well as some things that work differently dues to the constraints of the environment and/or the fact that it's pure Java not Processing syntax. It also has a couple of extras (mainly blendMode() and animatable parameters).
There's a few examples on the code site, and I'll get on with adding documentation soon. I'll keep an eye on this thread if anyone's got any questions, or post the first question on Praxis' new discussion group!
Hope that's of interest to some of you. To the rest, apologies for the diversion, spam, etc
Best wishes, Neil
It's been quite a while since I last used Processing, having moved on to working in plain Java, but it was really useful and important to me when I was first learning ...
Fast forward to 2011, and I'm currently working on a cross-media patcher-style application in Java called Praxis ( http://code.google.com/p/praxis/). I love patcher-style environments, though one of the downsides is obviously when the built-in components don't offer what you want(!), hence Praxis has live-coding possibilities built in as well. The Processing API was an obvious choice given it's quick and easy to work with, and people know it. This is a reimplementation though as it's built on top of Praxis' rendering pipeline.
It's new and under heavy development, so it's missing some better documentation, and there's some major omissions at the moment (transforms, text, etc.) as well as some things that work differently dues to the constraints of the environment and/or the fact that it's pure Java not Processing syntax. It also has a couple of extras (mainly blendMode() and animatable parameters).
There's a few examples on the code site, and I'll get on with adding documentation soon. I'll keep an eye on this thread if anyone's got any questions, or post the first question on Praxis' new discussion group!
Hope that's of interest to some of you. To the rest, apologies for the diversion, spam, etc
Best wishes, Neil