Network Computation
in
Integration and Hardware
•
2 years ago
Hi,
That's a general question because we are just in draft step.
So if any of you guys – and i'm sure some are – have some experience in this area, please let us know.
Every advice is welcome, even the simplest one.
Regards,
lm
- Actually starting a new project which involves system's heavy computations like physics, mapping, shading, advanced opengl, sound etc... we're wondering if there any java/processing libraries to span all these computations over several (networked) computers ?
- Is this any better to use one computer for rendering, one for physics, one for sound and make them communicate with the network library or is it possible to have one main machine that will use all the available ressources (others cpu, memory, etc) ?
- Even if it seems a bit confusing for us now, do you think OpenCL could have any help in that situation ?
That's a general question because we are just in draft step.
So if any of you guys – and i'm sure some are – have some experience in this area, please let us know.
Every advice is welcome, even the simplest one.
Regards,
lm
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