I have been trying to get into shaders and have managed some basics from tutorials. I haven't found any processing specific tutorials about multi-pass shaders and was wondering if anyone could give me an example of how to implement one. I have seen examples of shaders themselves but i don't know how to use them with processing.
I am hoping to eventually have a multi-pass shader for bluring points and lines relative to there depth.
I am hoping to eventually have a multi-pass shader for bluring points and lines relative to there depth.
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