Hi there
I have been testing my quad core computer to see what was it's limit on the openGl and processing
( you can see me playing here :
http://www.ponnuki.net/2011/03/3d-tripping/ )
While trying to write memory hungry gl code (with few loops of loops of cubes) and multiple rotation
I was able to get few thousands block dancing around with really good fps - but realized that it was
only using 1 core (and when it maxed out on one core it would start to be losing fps).
Now I know my code was cpu hungry for no reason - but I would like to know if it's possible
to access the other cores simply in processing or I would need to jump in more java coding -
or if java and openGl is simply not multi core able.
thanks !
3