Minim library problem
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Contributed Library Questions
•
3 years ago
After a quick and dirty little mock-up of code I have this, but when I try to run it on ubuntu 10.04 and amarok nothing happens and in windows it gives a buffer error, can anyone help me?
The error that appears in the console when running the code in windows is:
=== Minim Error ===
=== Likely buffer underrun in AudioOutput.
The error that appears in the console when running the code in windows is:
=== Minim Error ===
=== Likely buffer underrun in AudioOutput.
- import ddf.minim.*;
Minim minim;
AudioOutput out;
void setup()
{
size(760, 140, P3D);
textFont(loadFont("CourierNewPSMT-12.vlw"));
textMode(SCREEN);
minim = new Minim(this);
// this should give us a stereo output with a 1024 sample buffer,
// a sample rate of 44100 and a bit depth of 16
out = minim.getLineOut();
}
void draw()
{
background(0);
stroke(255);
// draw the waveforms
for(int i = 0; i < out.bufferSize() - 1; i++)
{
line(i, 50 + out.left.get(i)*50, i+1, 50 + out.left.get(i+1)*50);
line(i, 150 + out.right.get(i)*50, i+1, 150 + out.right.get(i+1)*50);
}
}
void stop()
{
// always close Minim audio classes when you are done with them
out.close();
// always stop Minim before exiting.
minim.stop();
super.stop();
}
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