Two questions regarding the topic:
1) Please tell me what are the main pros and cons of using OpenGL instead of a P*2 renderer in Processing?
2) How much rewrite is expected?
Please note, that I am pretty familiar with OpenGL, but only from the C++ perspective. Do not know about the Processing approach..
My application is a game.. where I need to display 2D interface as well as 2D map with units... Probably going to add a 3D depth, who knows... the graphics is in its early stage so I am asking his before everything, just for planning..
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