I aim to put the pointcloud in a 3DVec list and then build some kind of constrain for particles with it. I'm kind of short of time so I better ask!
Let's say we use toxiclibs. Kinect library is not important here, but I've been using SimpleOpenNI
How can you construct the triangles in a TriangleMesh if the points are always coming on and off? Do I need a mesh at all? Any code?
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