As a first step toward figuring out how to get a particle generator to be connected to a user's hand, I am wondering how I would mesh two already-created sketches to achieve this effect.
I am taking the simple particle system example with GLGraphics by Andres Colubri
http://glgraphics.sourceforge.net/examples/Models/ParticleSystem/ParticleSystem.pde
and would like to understand what I would need to do to replace the Icosahedrons in Jason Stephens' hand tracking sketch
http://www.openprocessing.org/sketch/43513 I have all the necessary libraries installed and working fine as I can open and run both of those sketches individually.
I don't really need start out with Jason's sketch, it could be something much more simpler like a silhouette or skeleton. All I really want to do is figure out the first step of connecting particle generators to user depth information provided by the Kinect Sensor so I can move on from there.
Thanks.
- James
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