Just a box in OpenGL - Processing 2.0.3 (resolved)
in
Core Library Questions
•
29 days ago
Hey, just a (hopefully) quick question about getting OpenGL up and running in Processing 2.0.3. Every time I update Processing I end up fighting for way too long trying to display even just a simple box with OpenGL.
So, here's a program to display a simple box. Hopefully I'm just overlooking something simple, because all that it's displaying right now is a black screen, whereas in 2.0b7 it works exactly how I want it to. Thanks for any help!
So, here's a program to display a simple box. Hopefully I'm just overlooking something simple, because all that it's displaying right now is a black screen, whereas in 2.0b7 it works exactly how I want it to. Thanks for any help!
- import processing.opengl.*;
- import javax.media.opengl.GL;
- import javax.media.opengl.GL2;
- import javax.media.opengl.glu.GLU;
- import java.util.*;
- PVector[] v;
- ArrayList<Quad> quads;
- public void setup() {
- size(600, 480, OPENGL);
-
- //verts for da cube
- v = new PVector[8];
- v[0] = new PVector(1, 1, 1);
- v[1] = new PVector(-1, 1, 1);
- v[2] = new PVector(-1, -1, 1);
- v[3] = new PVector(1, -1, 1);
- v[4] = new PVector(1, 1, -1);
- v[5] = new PVector(-1, 1, -1);
- v[6] = new PVector(-1, -1, -1);
- v[7] = new PVector(1, -1, -1);
-
- quads = new ArrayList<Quad>();
- quads.add(new Quad(v[0], v[1], v[2], v[3])); //top
- quads.add(new Quad(v[4], v[5], v[6], v[7])); //bottom
- quads.add(new Quad(v[3], v[2], v[6], v[7])); //front
- quads.add(new Quad(v[1], v[0], v[4], v[5])); //back
- quads.add(new Quad(v[2], v[1], v[5], v[6])); //left
- quads.add(new Quad(v[0], v[3], v[7], v[4])); //right
-
- }
- public void draw() {
-
- background(0, 0, 0);
-
- //all the OpenGL setup bullshit
- PGraphicsOpenGL pg = ((PGraphicsOpenGL)g);
- PGL pgl = pg.beginPGL();
- GL gl = pgl.gl;
- GL2 gl2 = pgl.gl.getGL2();
- GLU glu = pgl.glu;
-
- // additive blending
- gl2.glEnable(GL.GL_BLEND);
- gl2.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE);
- // disable depth test
- gl2.glDisable(GL.GL_DEPTH_TEST);
-
- //camera janks
- gl2.glMatrixMode(GL2.GL_MODELVIEW);
- gl2.glLoadIdentity();
- glu.gluPerspective(45.0, width/height, .1, 1000.0 );
- glu.gluLookAt(6, 6, 6,
- 0, 0, 0,
- 0, 0, 1);
-
- //drawing the cube
- gl2.glPushMatrix();
- gl2.glRotatef(mouseX*2f/width * 360, 1.0, 0.0, 0.0);
- gl2.glRotatef(mouseY*2f/height * 360, 0.0, 1.0, 0.0);
- for (Quad q : quads) {
- gl2.glBegin(gl2.GL_POLYGON);
-
- gl2.glColor4f(.5f, .5f, .5f, .5f);
- gl2.glVertex3f(q.v1.x, q.v1.y, q.v1.z);
- gl2.glVertex3f(q.v2.x, q.v2.y, q.v2.z);
- gl2.glVertex3f(q.v3.x, q.v3.y, q.v3.z);
- gl2.glVertex3f(q.v4.x, q.v4.y, q.v4.z);
-
- gl2.glEnd();
- }
- gl2.glPopMatrix();
-
- pg.endPGL();
- }
- class Quad {
-
- public PVector v1, v2, v3, v4;
-
- public Quad(PVector v1, PVector v2, PVector v3, PVector v4)
- {
- this.v1 = v1;
- this.v2 = v2;
- this.v3 = v3;
- this.v4 = v4;
- }
-
- }
1