JAVA2D memory leak?
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Programming Questions
•
2 years ago
I'm having problems with this code - it's being called every draw cycle to resize an image-
- PGraphics scaleMap= createGraphics(spriteW, spriteH,JAVA2D);
- scaleMap.beginDraw();
- scaleMap.image(scaleImage, 0, 0, spriteW, spriteH);
- scaleMap.endDraw();
But I get an out of memory error after 300 cycles -
Exception in thread "Animation Thread" java.lang.OutOfMemoryError: Java heap space
at processing.core.PGraphicsJava2D.loadPixels(PGraphicsJava2D.java:1739)
at processing.core.PGraphicsJava2D.endDraw(PGraphicsJava2D.java:191)
at wolfFlow5$FlowObject.drawLayer(wolfFlow5.java:229)
at wolfFlow5.draw(wolfFlow5.java:113)
at processing.core.PApplet.handleDraw(PApplet.java:1631)
at processing.core.PApplet.run(PApplet.java:1530)
at java.lang.Thread.run(Thread.java:680)
But when I use P3D everything runs okay-
Can anyone explain what the problem is?
Thanks.
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