I'm looking to be able to use Tint() on a loaded SVG and it looks like that is not available yet. Instead of saving artwork out as a bitmap, I was trying to wrap the shape in a PGraphics and draw the shape into it. However when I do that I get a jagged bitmap.
Here is the code I'm using where "finsVector" is a PShape.
PGraphics finsBitmap = createGraphics(960, 336, P2D);
finsBitmap.beginDraw();
finsBitmap.shape(finsVector, 0, 0, 960, 336);
finsBitmap.endDraw();
image(finsBitmap, 500, 500, 960, 336);
When I draw finsVector directly to the screen things are smooth. Am I missing something?
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