it seems like camera objects are 'flattening' the image, opengl glsl cel shading (see images)
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Contributed Library Questions
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1 years ago
so i am attempting to get a handle on cell shading using GLSLshader in GLGraphics. however whenever i add a camera (i've tried the processing camera, and peasycam) the image looses its depth and the model becomes almost all one color. see the picture below:
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NO CAM (This is what i want the image to look like when using a camera view):
WITH P5 CAMERA:
WITH PEASYCAM:
im new to opengl and don't understand what's going on, can anyone help me figure it out?
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