Is there a relation between Picker and the Matrix stack ?
in
Contributed Library Questions
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1 year ago
Hi all,
I get the error "too many calls to pushMatrix()" .
It is caused by the picker: if comment out picker.start (and picker.stop), the error does not happens.
The error occurs even no object is actually drawn within picker.start/stop : so, it is not about too many objects beeing picked.
If I draw once (noLoop), the error does not happens.
If I draw once (noLoop), the error does not happens.
Any idea of where I could look ?
Thks,
Processing 1.5.1., library picking Nov2011, openGL,
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