Is there a relation between Picker and the Matrix stack ?
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             Contributed Library Questions 
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              1 year ago    
            
 
           
             Hi all,
            
            
             I get the error "too many calls to  pushMatrix()" .
            
            
             It is caused by the picker: if comment out picker.start (and picker.stop), the error does not happens.
            
            
             The error occurs even no object is actually drawn within picker.start/stop : so, it is not about too many objects beeing picked. 
             
If I draw once (noLoop), the error does not happens.
            If I draw once (noLoop), the error does not happens.
             Any idea of where I could look ? 
            
            
             Thks,
            
            Processing 1.5.1., library picking Nov2011, openGL,
 
              
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