With garbage collector I assume there's no way to allocate computer's memory manually in Processing (or Java). This prevents processing software from running heavy-duty. When dealing with numerous generatively created objects, Processing sketches always slow down to an end (crash). Not to mention if a single object has some elaborate details of its own.
In such case, is designing an object as a seperate PGraphic sprite (say, with transparent background) the only way to deal with this matter?
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