IOSurface: buffer allocation too low (OSX)
in
Integration and Hardware
•
1 year ago
On Processing 2.0a5.
In P2D mode, everything runs fine. In P3D mode, the applet window is mostly blank, and the graphics area seems to be compressed into the lower left corner of the window. I noticed in Console.app that I am seeing "kernel: IOSurface: buffer allocation size is zero" errors that occur when the sketch is run. Just wondering if anyone has any ideas about this. I'm running OSX 10.7.4 on a 2011 MacMini with an AMD Radeon HD 6630M.
On some sketches, this doesn't happen, on others, it happens sometimes (close and run will fix it) and on others it happens consistently.
Any ideas are welcome
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