I have a piece of code that uses GSPlayer. Each sprite carries a GSPlayer sound. How would I initialize this currently this does not work:
            
              
           
 
            
           - class level{
 - ...
 - Instrument sax;
 - void SomeFunc(){
 - sax = new Instrument(loadImage("saxophone.jpeg"), music = new GSPlayer(this, "Saxophone.m4a", GSVideo.AUDIO));
 - }
 
 
              
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