Ignore ESCAPE key & do other action?
              in 
             Programming Questions 
              •  
              3 months ago    
            
 
           
             Under normal circumstances, the ESCAPE key exits the currently running Processing program. I'm making a game, and I want to use the ESCAPE key to allow a player to leave the game and transition into a menu. How can I get Processing to ignore the normal exit function for the ESCAPE key and instead allow me to do other things with it?
            
             
            
            
             
            
            
              
           
 
            
           
             For example:
            
            - void setup(){};
 - void draw(){};
 - void keyPressed(){
 - if (keyCode == 27){
 - // leave game
 - // transition to menu
 - };
 - };
 
 
              
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