How to get accurate textures?
in
Programming Questions
•
3 years ago
Hi,
As commented here, the hint(ENABLE_ACCURATE_TEXTURES) is (supposedly?) integrated into the painfully slow smooth() in P3D (... and I totally agree with grant that accurate textures and smoothing should be dealt with as two seperate things)
No matter how I try, I can't even get remotely close to achieving the same accurate texture mapping I got with the deprecated hint(ENABLE_ACCURATE_TEXTURES) in P3D.
Activating hint(ENABLE_ACCURATE_TEXTURES) in my current release of Processing (1.2.1) messes thing up completely (a known bug reported here).
So... my question is: How do I get accurate textures in P3D (without subdividing and getting a truckload of extra vertices as suggested here)? Is it at all possible in the current release of Processing?
As commented here, the hint(ENABLE_ACCURATE_TEXTURES) is (supposedly?) integrated into the painfully slow smooth() in P3D (... and I totally agree with grant that accurate textures and smoothing should be dealt with as two seperate things)
No matter how I try, I can't even get remotely close to achieving the same accurate texture mapping I got with the deprecated hint(ENABLE_ACCURATE_TEXTURES) in P3D.
Activating hint(ENABLE_ACCURATE_TEXTURES) in my current release of Processing (1.2.1) messes thing up completely (a known bug reported here).
So... my question is: How do I get accurate textures in P3D (without subdividing and getting a truckload of extra vertices as suggested here)? Is it at all possible in the current release of Processing?
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