how to distort 2D plane inZ axis??Physics??
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Programming Questions
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2 years ago
Hi Guys,
what is the best way to distort a plane in the Z axis. Basically I am trying to create an analogous terrain of hills and valleys which is pulled up/pushed down by repellers/attractors that might move along the surface. If anyone has any examples of something similar or even a quick description of the direction I should be heading in, it would be really useful!
I'm quite confident using vectors but haven't touched much on physics. Is this where I should be heading, if so what library do you recommend?
Thanks,
Farley
what is the best way to distort a plane in the Z axis. Basically I am trying to create an analogous terrain of hills and valleys which is pulled up/pushed down by repellers/attractors that might move along the surface. If anyone has any examples of something similar or even a quick description of the direction I should be heading in, it would be really useful!
I'm quite confident using vectors but haven't touched much on physics. Is this where I should be heading, if so what library do you recommend?
Thanks,
Farley
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