The way I've found best to do low-res stuff is to render what you want at normal size, in a small corner of the sketch widow, and then use that as an image to fill the entire window.
- void setup(){
- size(220,220);
- background(0);
- for(int i=0;i<10;i++){
- for(int j=0;j<10;j++){
- stroke(random(255),random(255),random(255));
- point(i,j);
- }
- }
- image(get(0,0,10,10),0,0,width,height);
- }
- void draw(){}