How can i use sound to fade an image
              in 
             Core Library Questions 
              •  
              6 months ago    
            
 
           
             Hi there, 
            
             
            
            
             
            
            
             
              
             
             
              
             
             
                
             
             
                
             
             
                
             
             
                
             
             
              
             
             
              
             
             
               
             
              
           
 
            
           
             I am trying to make sound fade an image using an input and getting it to activate the opacity levels.
            
            
             I have a very limited knowledge of processing and am stuck as to where to go next! This is how far I have got:
            
            
              import ddf.minim.*;
             
             
              Minim minim;
             
             
              AudioInput in;
             
             
              float t = 0;
             
             
              PImage myImage;
             
             
              void setup(){
             
             
                size(875,575);
             
             
                myImage = loadImage("g058.jpg");
             
             
                 smooth();
             
             
                minim = new Minim(this);
             
             
                minim = new Minim(this);
             
             
                minim.debugOn();
             
             
                in = minim.getLineIn(Minim.STEREO,40000);
             
             
              }
             
             
              void draw(){
             
             
                background(255);
             
             
                translate(437,287);
             
             
                tint(t); 
             
             
                image( myImage, -myImage.width/2.0, -myImage.height/2.0 );
             
             
              t = (t+in.left.get(0)*40000);
             
             
              }
             
             
              
              1  
            
 
            