I am developing a GUI for an led project in C# WPF, and part of it is going to contain a motion graphic virtual representation of the physical device which will display the settings and patterns.
So for my first attempt I used WPF's drawing methods, which visually looked about right, but my fps is very slow, too slow to accurately represent the patterns. So... after searching around the net, I found Processing, which looks like it can definitely handle the job, but I do need to make sure it can perform something I probably wouldn't figure out for a couple of weeks into it.
So here is the question:
Can Processing read a text file from the computer, use the data from that text file, de-compile it, implement the data to the engines, WHILE running it's animations?
The way this virtual representation of the led toy will work is exactly how the real one works. It needs to contain all of the advanced engines as the real led toy, so I need to feed it all of the data for those engine from a text file, which will be changed and updated from Visual C# WPF. I plan on placing a button "Open Virtual Representation", which will open the processing animation, the VR will read from the "setting data.txt", de-compile it, arrange the data to the engines, display it.
Thank you guys, hopefully I made my question clear enough, and sorry in advanced if the moderators don't think this question in worth the forum. I am just kind of desperate to get this virtual rep. finished, I've been working everyday for the past couple of weeks trying to get this finished only to find dead ends.
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