help with generating fast seamless textures
in
Programming Questions
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2 years ago
I want to generate a seamless (tileable) square texture image. I managed to do so with Perlin noise, unfortunately its quite slow. This is what I have:
http://www.openprocessing.org/visuals/?visualID=29206
Are there any other recommended ways?
Ideal requirements:
- use only integer variables
- not rely on built-in processing noise function
- must use 2D (lines,rectangles, circles, or plotting pixels)
- 100% procedurally generated.
Single Tile:
Tiled images:
I was thinking about mirroring a random image and flipping it 4 ways, but you can still notice the seam.
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