have z as y (URGENT!)
in
Programming Questions
•
2 years ago
Hi,
i'm used to that if a object falls that it's Z value gets lower instand of Y.
To do this it should be possible with:
camera(width/2.0, height/2.0, (height/2.0) / tan(PI*60.0 / 360.0), width/2.0, height/2.0, 0, 0, 1, 0);
above is default, if i change it to:
camera(width/2.0, height/2.0, (height/2.0) / tan(PI*60.0 / 360.0), width/2.0, height/2.0, 0, 0, , 1);
then i don't see anything.
please help, i don't have internet at home and i need to make something fast
i'm used to that if a object falls that it's Z value gets lower instand of Y.
To do this it should be possible with:
camera(width/2.0, height/2.0, (height/2.0) / tan(PI*60.0 / 360.0), width/2.0, height/2.0, 0, 0, 1, 0);
above is default, if i change it to:
camera(width/2.0, height/2.0, (height/2.0) / tan(PI*60.0 / 360.0), width/2.0, height/2.0, 0, 0, , 1);
then i don't see anything.
please help, i don't have internet at home and i need to make something fast
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