GSoC - 2D Android Game Engine/Library
in
Library and Tool Development
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1 year ago
I just found out that Processing was participating in GSoC, and I'm super excited. I would like to create an engine/set of libraries to assist in the creation of 2D games for android coded in Processing. I would like to incorporate a sprite/sprite sheet system that can read from multiple sources (i.e. plist, xml...) that can be generated by sprite sheet packers. The system would have controls for creating and utilizing animations from sprite sheets. Also I would include a tile map reader to import and build levels created in a tile map editor. Also included would be a system to create menus or layers (HUD or something like that) in the game, along with some common UI elements, a system to manage game settings, a physics system and anything else i haven't already thought of. I have been looking for an good android 2d game engine and having the ability to create them in Processing, a language I am extremely comfortable working in, would be fantastic. Let me know what you think!