I have just been fiddling around with processing 2.0's PShader capabilities (Awesome stuff!) and was wondering if it is possible to create textures with a higher bit depth for data manipulation? Using PImage for this is quite limited with 8 bit images. Ideally I would like 16 or 32 bit textures but don't really know where to look for creating and manipulating these in processing. Can anyone point me towards some resources to look at for this?
Cheers,
Ben
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