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I'm trying to figure out whether I should just switch over to Processing 2.0 before GlGraphics gets ported. I'm using GLGraphics for it's GLGraphicsOffScreen buffers, which seem to be possible to find a substitute for in 2.0...  and importantly for the ultra fast GLModels, necessary for rendering high triangle meshes.  

Basically it's just a matter of getting the graphics card mesh and buffer performance... 

Are these now part of processing 2.0 in terms of performance or will that not come until GlGraphics is ported? 

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Answer to this question is yes!

Also, my sketch constantly used GLTextures to grab an offscreenbuffer, which was a big improvement in 1.5.1 and that performance issue is mostly covered in 2.0.  In fact everything is generally or much faster than 1.5. even with GLGraphics!