GLModel + GLGraphicsOffScreen & 2.0 Question
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Contributed Library Questions
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8 months ago
I'm trying to figure out whether I should just switch over to Processing 2.0 before GlGraphics gets ported. I'm using GLGraphics for it's GLGraphicsOffScreen buffers, which seem to be possible to find a substitute for in 2.0... and importantly for the ultra fast GLModels, necessary for rendering high triangle meshes.
Basically it's just a matter of getting the graphics card mesh and buffer performance...
Are these now part of processing 2.0 in terms of performance or will that not come until GlGraphics is ported?
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