I'm interested in using the multitexture capability of GLModel to blend directly some textures over the GLModel mesh, but i don't fond how to use it.
There are some functions like
glmodel.initTextures(nTextures)
glmodel.setTexture(numTex, tex)
and
glModel.setBlendMode(xxx)
but qhen i render the GLmodel noting appears.
Thanks!
Guillermo
1