[ GLGraphics ] FBO depth buffer ?
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Contributed Library Questions
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2 years ago
Hi everyone !
I'm a bit new to processing and java, but have a little background in GL programming. And so i found the GLGraphics lib, which is just too cool.
So question is : i looked into the FBO extension in GLGraphics, which is nice, you can grab the color buffer ... But is there a way to capture the depthbuffer ? ( By looking at the lib source, the offscreen extension is binding some DepthStencilBuffer, but the data is exposed in any way )
Any experienced programmer can shed some light on this ?
Thx a bunch
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