[ GLGraphics ] FBO depth buffer ?
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             Contributed Library Questions 
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              2 years ago    
            
 
           
             Hi everyone !
            
             
            
            
             
            
            
             
            
            
             
            
            
             
            
            
 
            
           
             I'm a bit new to processing and java, but have a little background in GL programming. And so i found the GLGraphics lib, which is just too cool.
            
            
             So question is : i looked into the FBO extension in GLGraphics, which is nice, you can grab the color buffer ... But is there a way to capture the depthbuffer ? ( By looking at the lib source, the offscreen extension is binding some DepthStencilBuffer, but the data is exposed in any way )
            
            
             Any experienced programmer can shed some light on this ?
            
            
             Thx a bunch
            
 
            
              
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