Getting rid of trail following ball
              in 
             Programming Questions 
              •  
              2 years ago    
            
 
           
             Hey, I'm new to this forum, and pretty new to coding(taking a first year creative coding course atm). At the moment we've got to create a small little interactive program. I'm trying to make one where I can just throw a ball around the screen, change it's colour and so on.
            
             
            
            
             
              
             
             
                
             
             
               
             
             
              
             
             
              
             
             
              
             
             
                
             
             
              
             
              
           
 
            
           
             This is what I've got so far,
            
            
             Was just wondering how I could get rid of the trail of circles that follows the main one.
            
            
             Any feedback would be great, cheers
            
            
             int greenfill = 250;
            
            
              int redfill = 0;
             
             
              int bluefill = 0;
             
             
              int count = 1;
             
             
              float x = (700/2);
             
             
              float y = (400/2);
             
             
              void setup(){
             
             
                size (700,400);
             
             
                background(255,255,255);
             
             
              }
             
             
              void draw(){
             
             
                 noStroke();
             
             
                 smooth();
             
             
                    fill(redfill,greenfill,bluefill,15);
             
             
                 ellipse(x,y,50,50);
             
             
                 if(count<2){
             
             
                 }
             
             
                  dist(x, y, mouseX, mouseY);
             
             
                  if(dist(x, y, mouseX, mouseY) < 60){
             
             
                    if (mousePressed == true) {
             
             
                      x = mouseX;
             
             
                     y = mouseY;
             
             
                        }
             
             
                                    if(keyPressed) {
             
             
                if(key == 'r' || key == 'r') {
             
             
                    redfill = 250;
             
             
                    greenfill = 0;
             
             
                    bluefill = 0;
             
             
                  } }
             
             
                                    if(keyPressed) {
             
             
                if(key == 'g' || key == 'g') {
             
             
                    greenfill = 250;
             
             
                    redfill = 0;
             
             
                    bluefill = 0;
             
             
                }}
             
             
                if(keyPressed) {
             
             
                if(key == 'b' || key == 'b') {
             
             
                    greenfill = 0;
             
             
                    redfill = 0;
             
             
                    bluefill = 250;
             
             
                }}   
             
             
                }
             
             
               }
             
             
              
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