Hi, I'm a Processing beginner looking to get a better understanding of the way Processing handles 3D and 2D shapes/images. I'm working in P3D.
Specifically, I'm trying to get certain 3D shapes in my sketch to appear with a glow effect. My first guess at this would be to run code that does the following at any given time:
- Grab the pixels in the pixel grid that represent the 3D object
- Update a PImage object with those pixels
- Use filter(BLUR) to blur those pixels
- blend() them into the main drawing window
This might be a very 2D way of thinking about this, but is it possible to combine 3D and 2D shapes in a P3D environment? If not, is there a better method for targeting certain 3D primitives
Thanks for bearing with me!
David
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