Game & Game Engine using P5/OpenGL
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1 year ago
So after using P5 for a long time now (and using it for my thesis work), I've been using it for game dev lately. The project I'm working on right now is a tactical-strategy game that uses 2D character sprites in a simple 3D environment, but I've been putting all of my generalized code in its own API. This means that when it's completed, it could be used for a huge variety of games of this style. To name a few; stylized RTS games, NES Legend of Zelda-style adventure games, Horror survival games (like Clock tower), etc. So I'm pretty excited about my project now. A few of the highlights of the engine features include: particle effect architecture, scene and camera managers, and billboard sprite code.
For those interested, I have a better list of the engine's features here:
http://jestermax.wordpress.com/paper-donkey-engine
And there's some early (and out of date) screenshots scattered on the general blog page here:
http://jestermax.wordpress.com
For those interested, I have a better list of the engine's features here:
http://jestermax.wordpress.com/paper-donkey-engine
And there's some early (and out of date) screenshots scattered on the general blog page here:
http://jestermax.wordpress.com
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