fps problem
in
Android Processing
•
2 years ago
Hi everyone!
I'm trying to code a game for android with processing.
When I start the game I got a only about 45 fps (default max fps is 60).
When I put the game in the background by pressing "home" on the phone (the little house on the htc phone),
and then make it active again, i 've got constantly about 60 fps.
I'm using the A3D renderer (heard it's the same as OPENGL and P3D on android).
Has anybody an idea why? How can I have 60 fps without this trick?
Greetings
ElendilCH
I'm trying to code a game for android with processing.
When I start the game I got a only about 45 fps (default max fps is 60).
When I put the game in the background by pressing "home" on the phone (the little house on the htc phone),
and then make it active again, i 've got constantly about 60 fps.
I'm using the A3D renderer (heard it's the same as OPENGL and P3D on android).
Has anybody an idea why? How can I have 60 fps without this trick?
Greetings
ElendilCH
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