Flocking 3D with perlin noise
in
Programming Questions
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2 years ago
I am doing some research on flocking behaviour and I need it to be in 3D, I have noticed that flocking based on perlin noise is looking rather good (i might not need it though). Something else i am after is that the flock "stays together" as in many cases object are located within a cube and simply get relocated on the oppsite side of the cube when they exit the cube.
I found the perfect example here:
http://www.flight404.com/_videos/flowField/flocking.html
however i couldnt find any source asssociated with it, is there something similar i could start working from?
I found the perfect example here:
http://www.flight404.com/_videos/flowField/flocking.html
however i couldnt find any source asssociated with it, is there something similar i could start working from?
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