Faster way of passing PGraphics content to GLTexture then tex.putImage(pg) ?
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             Contributed Library Questions 
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              1 year ago    
            
 
           
             I just wondered if there is a faster way of passing the content of a PGraphics to a GLTexture then using
            
            
            
             
as this seems to eat up a whole lot of performance.
             
             
           
 
            
           - tex.putImage(pg);
as this seems to eat up a whole lot of performance.
 
              
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