I run 15,000+ lines in my sketch, so I'm always looking for ways to improve performance and quality. AntiAliasing this many lines using "gl.glEnable (gl.GL_LINE_SMOOTH);" takes a big hit on performance. I found this great article, but implementation is a bit beyond me. Wondering if anyone would be willing to provide an example (says it's easy to implement), which could be added to the Wiki. I'd even consider turning it into a library or contributing it to someone's existing library.
Box filter would work best for me but Gaussian would work as well.
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter22.html
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter22.html