Fast Entity Component System
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2 years ago
First of all,
thank you for implementing Generics in Processing 1.2.1.
[Moderator's node: Sigh! Nothing to do with Processing Implementations. At least if you used the regular Processing. So I move this to Exhibition.]
Seriously! Huge.
Anyways, my little pet project is a roguelike being written in Processing. I'm trying to leverage my knowledge as an experienced game designer with "best of" code ideas to create a strong, extensible foundation.
One of those "best of" ideas appears to be Entity Component Systems (or Entity Systems, or Component Oriented Programming (COP), or... etc.). I've gone deep with my sketches before, but this is the deepest. I am not a Java programmer by trade. =)
For more information on Entity Component stuff, here are some useful links:
And, finally, here is my "version 1" for you all to dissect and critique... please! I hope to either learn something, or spark the desire to learn in someone else.
Fast Entity Component System
Thanks,
-ted
[Moderator's node: Sigh! Nothing to do with Processing Implementations. At least if you used the regular Processing. So I move this to Exhibition.]