Hi,
            
             
            
            
             
            
            
             
            
            
             
            
            
             
            
            
             
              
             
             
              
             
             
              
             
             
              
             
             
              
             
             
              
             
             
              
             
             
                
             
             
              
             
             
              
             
             
              
             
             
              
             
             
            
             
            
            
 
            
           
             I am quite new to processing and this error has pop up 
            
            
             " expecting RCURLY, found 'else' ". What does this mean? and how can I solve the problem?
            
            
             I have an audio playing and when the mouse is pressed random sound trigger. When the sound trigger the audio is paused  but I can't get the audio to play again once it is paused, i.e. it goes silence. 
            
            
             This is my script:
            
            
              import ddf.minim.*;
             
             
              import ddf.minim.AudioSample.*;
             
             
              Minim minim;
             
             
              AudioPlayer tone;
             
             
              AudioSample [] sounds =  new AudioSample [3];
             
             
              void setup()
             
             
              {
             
             
                size(100, 100);
             
             
                minim = new Minim(this);
             
             
                tone = minim.loadFile("backgroundsound.wav");
             
             
                tone.loop();
             
             
                sounds [0]  = minim.loadSample("do.wav");
             
             
                sounds [1] = minim.loadSample("re.wav");
             
             
                sounds [2] = minim.loadSample("me.wav");
             
             
              }
             
             
              void draw() {}
             
             
              void mousePressed() {
             
             
              if ( mousePressed) {
             
             
              tone.pause();
             
             
              else {
             
             
              tone.play();
             
             
              int index = int( random(0,10) );
             
             
              sounds[index].trigger();
             
             
              }
             
             
              }
             
             
              void stop() {
             
             
                tone.close();
             
             
                minim.stop();
             
             
                super.stop();
             
             
              }
             
            
             Would love to hear some feedback. Thanks.
            
 
            
              
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