Dual capture for processing script
in
Core Library Questions
•
2 years ago
Hey people,
I have the follow script that creates a 'pond effect'. The background is a live capture aimed at the users head to simulate a reflection. Where I am stuck is that I need dual cameras working to also use a home made multitouch display.
Script:
Capture img;
Ripple ripple;
void setup() {
img = new Capture(this, 680, 420);
size(680, 420);
ripple = new Ripple();
frameRate(60);
}
void draw() {
if (img.available() == true) {
img.read();
image(img, 160, 100);
// The following does the same, and is faster when just drawing the image
// without any additional resizing, transformations, or tint.
//set(160, 100, cam);
loadPixels();
img.loadPixels();
for (int loc = 0; loc < width * height; loc++) {
pixels[loc] = ripple.col[loc];
}
updatePixels();
ripple.newframe();
}
}
class Ripple {
int i, a, b;
int oldind, newind, mapind;
short ripplemap[]; // the height map
int col[]; // the actual pixels
int riprad;
int rwidth, rheight;
int ttexture[];
int ssize;
Ripple() {
// constructor
riprad = 3;
rwidth = width >> 1;
rheight = height >> 1;
ssize = width * (height + 2) * 2;
ripplemap = new short[ssize];
col = new int[width * height];
ttexture = new int[width * height];
oldind = width;
newind = width * (height + 3);
}
void newframe() {
// update the height map and the image
i = oldind;
oldind = newind;
newind = i;
i = 0;
mapind = oldind;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
short data = (short)((ripplemap[mapind - width] + ripplemap[mapind + width] +
ripplemap[mapind - 1] + ripplemap[mapind + 1]) >> 1);
data -= ripplemap[newind + i];
data -= data >> 5;
if (x == 0 || y == 0) // avoid the wraparound effect
ripplemap[newind + i] = 0;
else
ripplemap[newind + i] = data;
// where data = 0 then still, where data > 0 then wave
data = (short)(1024 - data);
// offsets
a = ((x - rwidth) * data / 1024) + rwidth;
b = ((y - rheight) * data / 1024) + rheight;
//bounds check
if (a >= width)
a = width - 1;
if (a < 0)
a = 0;
if (b >= height)
b = height-1;
if (b < 0)
b=0;
col[i] = img.pixels[a + (b * width)];
mapind++;
i++;
}
}
}
}
void mouseMoved() {
for (int j = mouseY - ripple.riprad; j < mouseY + ripple.riprad; j++) {
for (int k = mouseX - ripple.riprad; k < mouseX + ripple.riprad; k++) {
if (j >= 0 && j < height && k>= 0 && k < width) {
ripple.ripplemap[ripple.oldind + (j * width) + k] += 512;
}
}
}
}
What do I do to allow this secondary camera to act as a touch pad?
Thanks in advance.
I have the follow script that creates a 'pond effect'. The background is a live capture aimed at the users head to simulate a reflection. Where I am stuck is that I need dual cameras working to also use a home made multitouch display.
Script:
Capture img;
Ripple ripple;
void setup() {
img = new Capture(this, 680, 420);
size(680, 420);
ripple = new Ripple();
frameRate(60);
}
void draw() {
if (img.available() == true) {
img.read();
image(img, 160, 100);
// The following does the same, and is faster when just drawing the image
// without any additional resizing, transformations, or tint.
//set(160, 100, cam);
loadPixels();
img.loadPixels();
for (int loc = 0; loc < width * height; loc++) {
pixels[loc] = ripple.col[loc];
}
updatePixels();
ripple.newframe();
}
}
class Ripple {
int i, a, b;
int oldind, newind, mapind;
short ripplemap[]; // the height map
int col[]; // the actual pixels
int riprad;
int rwidth, rheight;
int ttexture[];
int ssize;
Ripple() {
// constructor
riprad = 3;
rwidth = width >> 1;
rheight = height >> 1;
ssize = width * (height + 2) * 2;
ripplemap = new short[ssize];
col = new int[width * height];
ttexture = new int[width * height];
oldind = width;
newind = width * (height + 3);
}
void newframe() {
// update the height map and the image
i = oldind;
oldind = newind;
newind = i;
i = 0;
mapind = oldind;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
short data = (short)((ripplemap[mapind - width] + ripplemap[mapind + width] +
ripplemap[mapind - 1] + ripplemap[mapind + 1]) >> 1);
data -= ripplemap[newind + i];
data -= data >> 5;
if (x == 0 || y == 0) // avoid the wraparound effect
ripplemap[newind + i] = 0;
else
ripplemap[newind + i] = data;
// where data = 0 then still, where data > 0 then wave
data = (short)(1024 - data);
// offsets
a = ((x - rwidth) * data / 1024) + rwidth;
b = ((y - rheight) * data / 1024) + rheight;
//bounds check
if (a >= width)
a = width - 1;
if (a < 0)
a = 0;
if (b >= height)
b = height-1;
if (b < 0)
b=0;
col[i] = img.pixels[a + (b * width)];
mapind++;
i++;
}
}
}
}
void mouseMoved() {
for (int j = mouseY - ripple.riprad; j < mouseY + ripple.riprad; j++) {
for (int k = mouseX - ripple.riprad; k < mouseX + ripple.riprad; k++) {
if (j >= 0 && j < height && k>= 0 && k < width) {
ripple.ripplemap[ripple.oldind + (j * width) + k] += 512;
}
}
}
}
What do I do to allow this secondary camera to act as a touch pad?
Thanks in advance.
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