Drawing in xz plane
in
Programming Questions
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1 year ago
I've been doing a sketch which involves series of spheres which I need to simulate but, for the time being, I'm using circles to avoid the lagging due to having to process a huge amount of faces from a sphere (My sketch involves about 5.000 individual cells). I've found quite interesting effects you could achieve by simply scaling sizes and opacities with circles, using way less memory than volumetric shapes.
The problem is that, when I rotate the camera, because it is in the xy plane, the beautiful circular shape becomes a plane.
I was wondering if there's a way to draw another set of circles in a different plane (say xz or yz... or both) to allow the camera rotation to maintain the effect I'm using.
Any ideas?
Thanks!
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