My sketch keeps freezing every time the sprite character in the sketch moves past twice the sketchs width inside the FWorld. It happens when the character jumps high enough as well. leads me to believe that there might be a max FWorld size. can anyone confirm this?
[UPDATE]: so the sketch isn't freezing but the sprite is getting stuck like it is getting stuck in the edge mof the world but there is no world edge there. i'll keep investigating
[SOLUTION]: i was calling the default constructor for FWorld and then calling setEdges, looks like i needed to set the edge parameters in the FWorld instantiation. like so: FWorld world = new FWorld(x, y, w, h);
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