different areas, different frameRate. fullScreen, nApplet, Layers
in
Contributed Library Questions
•
2 years ago
Hi/bonjour,
My first post in this forum, since i know this great soft (only almost a year) that just fit my request for a quite simple and powerful way to create with computer. Just a fabulous tool! Really, great approach with more art than technic in mind.
On the other hand, i can't understand the forum arrangement.
Ok i post here.
My quest today is to define different areas with different refresh frameRate.
This to preserve fluidity only when and where is need. A full sceen image with only a small part of animation without pump to much on cpu.
I think it's not possible directly in a squetch.
So i've try with library :
- with fullScreen : i've not find a way to color the background, and more to change after it launch. (is there a way?)
- with nApplet : the doc say : frameRate is not available in setup().
- with Layers : i not sure to understand the concept well, but it seems to me that the base layers auto-adapt frameRate on the higher set frameRate layer.
I not far, but still stick with it.
Salutations, Cyrille.
My first post in this forum, since i know this great soft (only almost a year) that just fit my request for a quite simple and powerful way to create with computer. Just a fabulous tool! Really, great approach with more art than technic in mind.
On the other hand, i can't understand the forum arrangement.
Ok i post here.
My quest today is to define different areas with different refresh frameRate.
This to preserve fluidity only when and where is need. A full sceen image with only a small part of animation without pump to much on cpu.
I think it's not possible directly in a squetch.
So i've try with library :
- with fullScreen : i've not find a way to color the background, and more to change after it launch. (is there a way?)
- with nApplet : the doc say : frameRate is not available in setup().
- with Layers : i not sure to understand the concept well, but it seems to me that the base layers auto-adapt frameRate on the higher set frameRate layer.
I not far, but still stick with it.
Salutations, Cyrille.
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