Hi,
I'm checking the differents rendering modes in 1.5.1 and 2.0 and I am getting many (and surprising) differences.
I'm drawing a simple, black color, line.
stroke(0);
line(0, 100, 600, 100);
and I'm getting all that differents results!
1.5.1
size(600, 400); -> 1 pixel, black color
size(600, 400, P3D); -> 1 pixel, black color
size(600, 400, OPENGL); -> 2 pixels, light gray!! (2 pixels? gray?)
2.0
size(600, 400); -> 2 pixel, dark gray!!
etc...
I don't understand anything...Well, sorry if that is well documented. I'm working with Windows 7.
Any idea?
Thanks,
David
I'm checking the differents rendering modes in 1.5.1 and 2.0 and I am getting many (and surprising) differences.
I'm drawing a simple, black color, line.
stroke(0);
line(0, 100, 600, 100);
and I'm getting all that differents results!
1.5.1
size(600, 400); -> 1 pixel, black color
size(600, 400, P3D); -> 1 pixel, black color
size(600, 400, OPENGL); -> 2 pixels, light gray!! (2 pixels? gray?)
2.0
size(600, 400); -> 2 pixel, dark gray!!
etc...
I don't understand anything...Well, sorry if that is well documented. I'm working with Windows 7.
Any idea?
Thanks,
David
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