curveVertex hickups on bigger Buffers?
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Core Library Questions
•
1 year ago
Hello,
I just stumpled into a wierd issue regarding the curveVertex.
My goal is to draw moving organic shapes into an offscreenBuffer, to get the desired resolution later for screening & printing.
What I am using is a vector shape via curvedVertex.
The funny thing is that whenever the buffer extends the normal screensize it get annoying hickups.
It looks like it "forgets" to draw polygons.
I've tried with PGraphics as well as GLgraphics. both behave the same.
The issue also seems to reproduce itself (missing the same polygons) depending on buffer-pixel-size.
Is it a bug, or is it me?
As said, whenever the buffer is smaller or same my applet size all is fine. This might somehow be linked together, or just a coincidence as i can't have a window of 3000x3000px.
I am still on processing 1.51 if that helps.
And I am also happy for any suggestions of using another method/library that will create nice bezier vector shapes for postprocessing in illustrator.
I just stumpled into a wierd issue regarding the curveVertex.
My goal is to draw moving organic shapes into an offscreenBuffer, to get the desired resolution later for screening & printing.
What I am using is a vector shape via curvedVertex.
The funny thing is that whenever the buffer extends the normal screensize it get annoying hickups.
It looks like it "forgets" to draw polygons.
I've tried with PGraphics as well as GLgraphics. both behave the same.
The issue also seems to reproduce itself (missing the same polygons) depending on buffer-pixel-size.
Is it a bug, or is it me?
As said, whenever the buffer is smaller or same my applet size all is fine. This might somehow be linked together, or just a coincidence as i can't have a window of 3000x3000px.
I am still on processing 1.51 if that helps.
And I am also happy for any suggestions of using another method/library that will create nice bezier vector shapes for postprocessing in illustrator.
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