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hi , 
i want to make a program to simply create texture with points and vertex.

the program work with triangles shapes and i could make it with custom shape too but the problem is i dont understand why my texture is monochromatic?

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PImage img;
int nombre; 
int[] pos, posY;
int currentNombre=1;

void setup() {
  size(500, 500, P3D);
  img = loadImage("333.jpg");
  img.resize(500, 370);
  int nombre = 330;
  pos= new int[nombre];
  posY= new int[nombre];
}



void draw() {
  noFill();
  for (int i=0;i<currentNombre-1;i++) {
    for (int j =0; j<currentNombre-1;j++) {
      point(pos[i], posY[i]);
      //line(pos[i],posY[i],pos[i+1],posY[i+1]);
      beginShape();
      texture(img);
      vertex(pos[i], posY[i]);
      vertex(pos[i+1], posY[i+1]);
      vertex(pos[j], posY[j]);
      vertex(pos[j+1], posY[j+1]);
      if (keyPressed) {
        endShape(CLOSE);
      }
      // line(pos[i+1],posY[i+1],pos[i+2],posY[i+2]);
    }
  }


  if (mousePressed) {   
    pos[currentNombre]=mouseX;
    posY[currentNombre]=mouseY;
    currentNombre +=1;
    mousePressed=false;
  }

  /* if(KeyPressed){
   beginShape();
   texture(img);/*/
}